How to use macromedia flash 8 pdf

how to use macromedia flash 8 pdf

MACROMEDIA FLASH 8-FLASH Tutorials Manual

Page (Flash Professional only) This tutorial guides you through the process of using the tweening tools in Macromedia Flash Basic 8 and Macromedia Flash Professional 8. Tweening is the process of animating a graphic by setting starting and ending values for its properties and letting Flash calculate the values in between. View and Download MACROMEDIA FLASH 8-USING FLASH use manual online. Using Flash. FLASH 8-USING FLASH software pdf manual download. Also for: Flash 8.

Get any books you like and read everywhere you want. We cannot guarantee that every book is in the library! Andrew Rapo and Alex Michael explain all the important programming concepts fo a designer's point of view, mavromedia them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.

Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or hoa Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.

Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes pxf Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash.

We've designed it so that it's easy to annotate as you progress. Learning Ues 2. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications.

In Learning Actionscript 2. Compatible with any devices. As part of the Revealed Series, this title offers comprehensive coverage of the recently announced Macromedia Flash 8. Provides step-by-step how to use macromedia flash 8 pdf to complete a variety of projects using Macromedia Flash 8, covering such topics as video captions, special effects, and portfolios. Sham Bhangal is very well known in the Flash community as a world class teacher, and beginners have even contacted him about personal tuition, as well as macroomedia his books.

It is the release that MX should have been. Towes presents an introduction to the technology, as well a guide to implementation of successful applications.

Part one provides ten quick steps to get readers familiar with the server. Part two explores the issues affecting appropriate integration of the Communication Server. Key concepts include understanding digital communication solutions, understanding objects, using server side ActionScripting, and more.

Designed to help you understand in detail how Flash works, the exercises and examples contained on the CD, when combined with the written material, provide the best of both worlds, not just telling you how, but showing you as well. For the beginner, there are plenty of exercises that are designed to get you up to speed quickly while intermediate to advanced Flash users will find new exercises how to remix a song fruity loops demonstrate the latest features, as well as some complex examples worth digesting.

The book includes chapters on graphic techniques, bitmap graphic integration, typography and text, symbols, libraries, sound, animation, interactive techniques, as well as Flash's internal scripting language, ActionScript. Completely revised to include information on this latest version, learn the basic to more advanced features of Flash Macromedoa Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by-step guide.

How to Do Everything with Flash 8 shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well-organized bits of information. Exercises build gradually so that one billion equal to how many million the end of the book, readers will have created a Flash-based Web site that contains several Web pages.

If you are new to Flash, or an experienced Flash user, you will find this book to be exciting, 88, and offers a wealth of creative ideas and techniques for getting the most out of Flash for web creation. Learning Flash is both fun and easy. There are also tutorials for using Photoshop and Illustrator with Flash and a chapter on reverse engineering interesting Flash web sites. Additionally, this text provides a straightforward introduction to ActionScript. You will enjoy exploring new Flash ideas that are presented in a short pageeasy to follow, step-by-step format.

This book allows you learn, create, and publish a variety of Flash effects quickly and easily. If you have never worked with Flash you will appreciate the fact that from chapter two, you are producing web content. Rather than describing each palette and menu item, you will learn by doing. The projects were designed by a professional Flash instructor, peer reviewed, and classroom tested, to insure that they are accurate, exciting, and most importantly, easy to how to use macromedia flash 8 pdf. Extensive screen shots makes it easier to learn.

Short projects, means that you can gain a uze understanding of a single concept before moving onto the next. From the author "My students and I agree that the most enjoyable way to learn complex software is with short projects that provide new, interesting and creative techniques that can be used, or modified, immediately for your own web creations.

As part of the Revealed Series, this title offers a comprehensive, step-by-step introduction to using Macromedia Dreamweaver 8, Flash 8, and Fireworks 8. Part of the Design Professional Series, this text offers complete coverage of basic to intermediate Macromedia Flash MX skills, helping you to create and publish interesting Flash animation. A guide to Flash MX offers information on the features of the Web development tool, covering such topics as drawing and color tools, animation basics, bitmaps, ActionScript, working with text, and publishing and exporting.

Designed to simplify pd for Macromedia's certification exam, this volume covers everything intermediate and advanced Flash designers need to prove their Flash expertise. The book includes well-explained code examples, loads of sample questions, and plenty of graphics. Author : Jim Shuman,James E. Author : James L. Author : William B. Author : Dwayne J.

Introduction

Download Full PDF Package. This paper. A short summary of this paper. 6 Full PDFs related to this paper. READ PAPER. Flash 8 tutorials. Download. Flash 8 tutorials. Macromedia Flash Basic 8 or Macromedia Flash Professional 8 can seem like a very complex programs to learn. One reason for this seeming complexity is that you can use it for so many different things, such as cartoon animations, media players, and sophisticated software. This tutorial is suitable for you if you're opening Flash 8 for the first time. 20 rows · PDF files are generally created or edited with Adobe Acrobat and read with the free Adobe .

Quick Links. See also: Reference , Using Manual. Table of Contents. Flash Tutorials. Previous Page. Next Page. Flash lite 1. Page 2 If you access a third-party website mentioned in this guide, then you do so at your own risk. Macromedia provides these links only as a convenience, and the inclusion of the link does not imply that Macromedia endorses or accepts any responsibility for the content on those third-party sites. Page 5 Write a function Page 9 Flash Professional Only Page 10 Contents Page 11 Introduction This part of Flash Help includes several step-by-step tutorials, designed to teach you the fundamentals of Flash.

Macromedia recommends that you go through the lessons using the sample files provided. The path to the sample file is provided in each lesson. Page 12 Introduction You can move panels around, and resize them, as follows: You can undock a panel by clicking the upper-left corner of the panel, in the title bar, and dragging the panel to another location in The Pencil tool appears in the panel, because using the tool was your last action.

You can add a keyframe to a document when you want the Flash content to change in some way in that frame. Then press Enter Windows or Return Macintosh. In the Timeline, click the Content layer name to select that layer. With the Selection tool selected, drag the Title movie clip, which contains a bitmap image and vector graphic, from the Library panel to the Stage and align it on top of the gray bar at the top of the Stage that contains Page View Object Properties View object properties When you add an object to the Stage, you can select it, and then view and change its properties in the Property inspector.

The type of object selected determines which properties appear. For example, if you select a text object not a text graphic, which you use in this lesson , the Property inspector displays settings such as font, type size, and paragraph formatting, which you can either view or change.

Page 21 In the Play Video dialog box, verify that Relative is selected. Select video, which is the instance name that you gave to the video clip, and click OK. On the Stage, click the Pause movie clip instance to select it. With its hierarchical tree structure, the Movie Explorer provides information about the organization and flow of a document.

If necessary, enlarge the Movie Explorer to view the tree structure within the pane. Page Test The Document Test the document As you author a document, you should save and test it frequently to ensure the Flash content plays as expected. When you test the SWF file, click the video control buttons to see if the video stops, plays, and rewinds as expected.

Page 24 View object properties Add video control behaviors Use the Movie Explorer to view the document structure Test the document Find help To learn more about Flash, take another lesson. Basic Tasks: Create a Document You'll learn how to create a file and modify its settings, import and add graphics to the Stage from the library, and create layers in Part 1. Copy the FlashBanner folder to another location on your hard disk to which you have access. Inside this folder are three directories for each part of this tutorial: Part1, Part2, and Part3.

The application, a Flash banner for a gnome website, looks like this at the end of Part 1: The completed banner at the end of Part 1. SWF files are the files that you can put online when you embed it in a web page. The Macromedia Flash Player plug-in then displays the SWF file, so your website visitors can view or interact with the content.

Page 31 Around the Stage you see a variety of panels. The panel on the left is called the Tools panel see the following figure. This panel includes tools you can use to create and modify documents, such as tools you use to draw and make selections.

Page 32 Bureau's page on Interactive Marketing Units at www. Select the Templates tab and select the Advertising category. Basic Tasks: Creating a banner, Part Page Importing Graphics Click OK when you finish entering the new dimensions to return to the authoring environment. When you return to the authoring environment, notice how the dimensions of your document change. You can also change the current document's background color and frame rate directly in the Property inspector, without going to the Document Properties dialog box.

Page 34 You'll see the Import dialog box see the following figure , which enables you to browse to the file you want to import. Browse to the folder on your hard disk that contains an image to import into your Flash document.

Page 35 Click the Selection tool, and select the instance on the Stage. If you look at the Property inspector you'll notice that you can modify the image's width and height, as well as the image's X and Y position on the Stage. When you select an object on the Stage, you can see and modify the current coordinates in the Property inspector see the following figure.

Page Introducing Layers And The Timeline Setting new coordinates moves the upper-left corner of the image to the upper-left corner of the Stage. You can drag the bitmap image around the Stage using the Selection tool instead of changing coordinates in the Property inspector.

Use the Property inspector when you need to set a specific position for an object, like you did in this step. Page 38 Creating a new layer In just about any Flash project where you use imported graphics and animation, you'll need to create at least a few layers. You need to separate certain elements onto their own layers, particularly when you start to animate objects. Then you dragged the image onto a selected layer on the Stage.

You can also import assets directly to the Stage instead of into the library. Page Test The Application Move the star. Move the star. Page Summary Click the close button of the window that contains the SWF file to return to the authoring environment.

Find the folder on your hard disk where you saved banner. When you open this folder, you should see an additional SWF file called banner. Page 42 Basic Tasks: Creating a banner, Part You successfully completed Part 1 of this tutorial, where you created, set up, and imported content into an FLA file. Page 45 Copy the FlashBanner folder to another location on your hard disk to which you have access.

Double-click the file to open it in Flash. Page Adding Text This file contains an animation in a movie clip, text, an invisible button, and the assets that you imported in Part 1 of this tutorial. The movie clip instance contains a graphical instance that you animate. Text fields contain static, stylized text that you display on the Stage.

The invisible button covers the entire Stage, and it lets your visitors click the banner and open a new web site. Page 47 You can add any of these types of text using the Text tool. For this exercise, you will add some static text to the Stage for decorative purposes. To add static text, follow these steps: Open the banner. Page 48 When you finish, the text should be similar in size and in position to the text in the following figure.

Add some static text to the banner. Select any font you want to use. Select the Text tool again, and type Underpaid? As you discovered in Part 1, a symbol can be a graphic, button, or movie clip, and you can then reuse it throughout the current FLA or other FLA files.

You might see a smaller dialog box without the advanced linkage and source information when you convert a symbol. Select the Movie clip option, and click OK. In Part 1 you added assets to a frame on the Timeline. Page 52 Double-click the join us symbol instance on the Stage.

This opens the symbol in symbol-editing mode see the following figure. In this mode, you see the movie clip symbol's timeline, which runs independently of the timeline for the main FLA file the one you saw before double-clicking the symbol.

Page 53 Scene 1 refers to the main timeline of the FLA file. You can click this button on the edit bar to return to the main timeline. The names after it point to the symbol that you're editing. If the symbol is nested within other symbols, this path might contain several names. Change the brightness of the movie clip instance.

The brightness changes for the instance on Frame The instances on Frames 1 and 30 do not change. This means that you can now add a motion tween that animates the brightness value between Frames 1 and 15, and then from Frames 15 to Page 55 You can create several kinds of animation in an FLA file, such as motion tweens, shape tweens, and frame-by-frame animation.

In this tutorial, you will create a motion tween. A motion tween is an animation where you define properties such as position, size, and rotation for an instance at one point in time, and then you change those properties at another point in time.

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